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Titan quest masteries combinations
Titan quest masteries combinations













titan quest masteries combinations titan quest masteries combinations

Rogue Mastery: The most complex mastery in the game. General Builds: Summons, Support for other mastery trees Group buffs, heals, debuff, CC, multiple pets, etc. Can be comboed with pretty much every other mastery. Nature: Oriented around Support / Summon builds. General Builds: Bow, Spear and Shield, throwing weapon Excellent passives, best debuff in game and by far the best mastery for bow users. Hunting: Oriented around bow and throwing weapon (Ragnarok) ranged, spear melee, throwing weapon ranged.

  • Shield Charge or Battle Awareness (with synergies).
  • Shield Procs (Shield Smash, Disable, Pulverize).
  • General Builds: One hand + shield (club / axe) Strong but can be slow in the early going. Has multiple abilities related to the shield (both for offence and defence purposes), heals and defensive buffs.
  • Onslaught (one of, if not the best, LMB attacks in the game)ĭefence: Oriented around defensive melee builds.
  • General Builds: Dual Wielding Melee (Swords preferred), One hand + Shield A very strong overall mastery with few dud trees, excellent stats and good mix of skills (CC, pet, damage, avoidance, etc.) One of only two trees which allow for dual wielding. Warfare: Oriented around offensive melee builds. Summoners, Throwers, Bows and melee in general are easier / less gear dependent from my experience. Pure casters and hybrids aren't friendly for new players. Hybrids are not recommended for new players through as they are trickier to setup and gear properly. Masteries tend to be slanted towards melee or caster in general, pairing both types can create a 'hybrid' character that can do a little of both.

    titan quest masteries combinations

    Quick synopsis of masteries and general builds.

    titan quest masteries combinations

    Illusionist (Rogue / Nature) - Trapper / Summoner / Poison Caster (can be tweaked to be more melee, archer, etc.Dreamkiller (Rogue / Dream) - Melee / Trapper Ninja (0 death, xMax x3).Soothsayer (Nature / Spirit) - Pure pet / support caster build for the 'I have minions for that' achievement.Guardian (Defence / Nature) - One hander + shield defensive melee / pet hybrid.Champion (Warfare / Nature) - One hander + shield offensive melee / pet hybrid.Magician (Rogue / Earth) - 'Unlimited Knife Works' xMax (x3) Knifethrower caster.Paladin (Defence / Storm) - 'Tanky' Armoured Ice Sharder.Druid (Nature / Storm) - Ice Sharder (pets optional).Shaman (Rune / Spirit) - Int / Dex Elemental damage dual wield throwing (Ragnarok required).Stonepeaker (Earth / Rune) - Int / Dex Chakram of the Sun dual wield throwing elemental / fire (Ragnarok required).Haruspex (Hunting / Dream) - Physical / Pierce archer (can be changed to be throwing).Templar (Defence / Dream) - High survivability, 0 death, reflection.Avenger (Hunting / Earth) - Physical / Pierce / Fire spear hybrid.Brigand (Hunting / Rogue) - High single target DPS spear piercing build.Warrior (Warfare) - Dual Wield Sword - single mastery challenge build.Berserker (Warfare / Rune) - Physical damage dual wielding maniac (has tips for Greece Lightning as well) (Ragnarok required).Conqueror (Warfare / Defence) - The stereotypical one hander and shield warrior.Newer builds have Atlantis mastery levels and skills but can be modified to run without Atlantis. The older builds were completed before I got Atlantis and are built with pre-Atlantis mastery levels and skills. I figured it would make sense to make a single appendix listing the build and a general synopsis and linking to the individual steam guide to make it easier for people to find a style they prefer.Īll listed builds have completed legendary Ragnarok. So I've cleared legendary difficulty with multiple characters and written guides about them.















    Titan quest masteries combinations